Forums for the production of the game Solar Ark |
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| Merchants, Armories, Forges | |
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Skeletor0303 High Captain
Posts : 76 Join date : 2010-08-25 Age : 32
| Subject: Merchants, Armories, Forges Sun Sep 19, 2010 10:48 am | |
| Should we have the basics? Like Merchants sell potions, Armories sell weapons and armor? And obviously our forge inst that far developed either, all we know is that you make stuff with it haha so any suggestions for what works and what we can make better?
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| | | REJB Captain
Posts : 57 Join date : 2010-08-26 Age : 33 Location : Danielson,CT.
| Subject: Re: Merchants, Armories, Forges Sun Sep 19, 2010 11:15 am | |
| I think the basics would work best for this to be honest. This system works perfectly so why change it? | |
| | | Skeletor0303 High Captain
Posts : 76 Join date : 2010-08-25 Age : 32
| Subject: Re: Merchants, Armories, Forges Sun Sep 19, 2010 11:21 am | |
| Thats what I think too, but to be honest I think our Forge should be unique, and ironically its what needs most work haha I mean obviously you need materials and stuff, so thats there, but other then that idk what else to do for it | |
| | | REJB Captain
Posts : 57 Join date : 2010-08-26 Age : 33 Location : Danielson,CT.
| Subject: Re: Merchants, Armories, Forges Mon Sep 20, 2010 11:13 am | |
| Well obviously haha. We all planned on the forge to be VERY customizable. | |
| | | Verinium High Captain
Posts : 84 Join date : 2010-08-25 Age : 33 Location : Dayville
| Subject: Re: Merchants, Armories, Forges Sun Sep 26, 2010 9:09 am | |
| for the forge i was thinking something like tales of vesparia where the monsters drop supplies and you can then use those supplies to make the weapon. I know you want it to be unique but i think thats the only way to go if you dont want the people to mine it themselves. | |
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