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 Playing around with plot.

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Verinium
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Verinium


Posts : 84
Join date : 2010-08-25
Age : 32
Location : Dayville

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PostSubject: Playing around with plot.   Playing around with plot. Icon_minitime1Wed Aug 25, 2010 10:34 am

reserved.

Btw Verinium = me
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Verinium
High Captain
High Captain
Verinium


Posts : 84
Join date : 2010-08-25
Age : 32
Location : Dayville

Playing around with plot. Empty
PostSubject: Plot for Obtaining Flyntian.   Playing around with plot. Icon_minitime1Thu Sep 02, 2010 2:18 am

Somehow your party finds its way into the woods, they come to suspect they are being followed but cant tell by who/what, they come to a clearing where they get ready to set up camp when Flyntian flies down from the sky and attempts to strike at one of the party members, said attack if wanted to be made epic, should be blocked by the protagonist. *Initiate boss fight* You fight him for a while, Flytian during this fight would make obscure comments about "you all being the same", and "avenging the fallen", ect. Once Flyntian Drops below 50% HP he would activate his Fury strikes on one of your party members, and if that party member falls, he will shift to a new one. Once he is brought down to 10% he will flee from the fight promising to return to finish the job. The group proceeds to set up camp, and sticks 3 people on guard, Near morning Flyntian will return, this time walking instead of flying, the guards will alert the rest of the party to his arival however it will take them some time to prepare, the guards must hold him off until they are armed and ready. The guards, or a guard depending on what characters have the ability to use projectiles, will shoot arrows/magic at him to try to stop his advance, however, this time it seems as if he can perfectly dodge all the attacks, even with his eyes closed (introduction of the calm ability, he dodges because its moving slow to him). The second boss battle will initiate as a survival battle, the objective is to survive for say, 3-5 minutes while the rest of your party gets ready, perhaps having some relief characters come in at around 1-2 minutes because they are "quick preparers". After the time limit is up for survival, the rest of your party will join you in the fight, initiating a cut scene where he transforms into dragon form to try and take on your entire group, *Initiate final boss battle* this one can either be a survival battle (try to survive through his dragon form, as it an only last so long" or a defeat battle. Once he is beaten/transforms back, he will lose conciousness and you will be given the choice to finish him off, or to spare him and take him with you as a captive. If you kill him off, there will be a breif cutscene of his past experiences quickly flashing on the scene and then darkness, if you spare him it will go to a cutscene where he wakes up slightly with blured vision as you are chaining his hands together and lifting him to his feet, and then again, blackness as he passes out again.

Thus ends my idea for his initial entry, and the fight you must go through to initially obtain him. as to keeping him i will post more later.


Last edited by Verinium on Thu Sep 02, 2010 12:32 pm; edited 1 time in total
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REJB
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Posts : 57
Join date : 2010-08-26
Age : 33
Location : Danielson,CT.

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PostSubject: Re: Playing around with plot.   Playing around with plot. Icon_minitime1Thu Sep 02, 2010 12:07 pm

Wow! That sounded awesome! Again I'm impressed
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PostSubject: Re: Playing around with plot.   Playing around with plot. Icon_minitime1

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