| Weapons (brainstorm) | |
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Verinium High Captain
Posts : 84 Join date : 2010-08-25 Age : 33 Location : Dayville
| Subject: Weapons (brainstorm) Wed Aug 25, 2010 11:01 am | |
| Shurikogan - Legendary sword, standing for " Sword of Knowledge". It is believed that this sword was once wielded by ______ hundreds of years ago in his fight against ______, to finally stop the madness he infused the sword with all the knowledge he'd collected over the centuries hed lived and with is final breath plunged it deep into ______, stilling the chaos in his sould and turning him to stone. (more to come later when im able to think more clearly) | |
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Xero Vanguard
Posts : 44 Join date : 2010-08-23 Age : 34
| Subject: Re: Weapons (brainstorm) Wed Aug 25, 2010 12:05 pm | |
| I like the concept of this. One of the cool things I would like to see in SA is a LOT of different weapons, so if you happen to have many ideas like this keep them coming~ | |
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Verinium High Captain
Posts : 84 Join date : 2010-08-25 Age : 33 Location : Dayville
| Subject: Re: Weapons (brainstorm) Thu Aug 26, 2010 4:27 am | |
| I'd prefer not to make too many legendary weapons, maybe 1-2 per weapon type, and then a few key items that happen to be weapons, but if you have too many legendary weapons, they kinda lose what makes them special. However you can have unique forged weapons, or hell it would be awesome if the game had a weapon creater, kinda like a "paint" where the sword you create attaches to the sprite you play as. it adds a sense of creativity that would alow the simple drawers to get some cheap entertainment, and the people who are good at making sprites that play this game, the freedom to create what they want. | |
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Xero Vanguard
Posts : 44 Join date : 2010-08-23 Age : 34
| Subject: Re: Weapons (brainstorm) Thu Aug 26, 2010 5:02 am | |
| Yeah. Riley, Randy, John, and I were discussing sort of a "Forge" where you could improve weapons and such. Change their element, abilities, and other such stats. Even forge weapons like you could in Kingdom Hearts or some other game I can't remember.
Perhaps extending that so you could forge COMPLETELY new weapons? Even visually on some level? I like the idea, we'll see how far we can take that concept? | |
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Skeletor0303 High Captain
Posts : 76 Join date : 2010-08-25 Age : 32
| Subject: Re: Weapons (brainstorm) Thu Aug 26, 2010 5:15 am | |
| Well its definetely possible to program something like that, but to have an infinite number of weapons that you can create would be extreemely hard to do... maybe ill look into how drawn to life and scribblenauts did it to get an idea of what would need to be done, otherwise we would need a cap somewhere | |
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Xero Vanguard
Posts : 44 Join date : 2010-08-23 Age : 34
| Subject: Re: Weapons (brainstorm) Thu Aug 26, 2010 5:33 am | |
| Perhaps something more on in-depth customization? Like a sword where you could customize what cloth you cover the handle, what the hilt looks like, what the blade of the sword looks like... sections of it, not like designing it themselves. But still enough customization that they could create something really close to what they would want. | |
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Verinium High Captain
Posts : 84 Join date : 2010-08-25 Age : 33 Location : Dayville
| Subject: Re: Weapons (brainstorm) Thu Aug 26, 2010 5:36 am | |
| well if its online and everything is saved to a database, then your limited to how much data you can store, but if each person owns their own individual game, it shouldnt matter, sides, just have a bank space and bag space limit, that will limit the number of items in the game, and destroy all dropped forge weapons. | |
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Verinium High Captain
Posts : 84 Join date : 2010-08-25 Age : 33 Location : Dayville
| Subject: Flyntian's sword Tue Aug 31, 2010 3:31 am | |
| found a better pic for what his sword can be, its the correct color this time =D, also keep in mind, all these images are a template, not a direct reflection of what the character should look like. to just copy what others have already made would just end in failure. | |
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| Weapons (brainstorm) | |
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